Omniverse Mineways
Category Omniverse
Tags Content, Creation, Rendering, Visualization, World Building
About
-
Mineways is a standalone program that lets you select any part of a Classic Minecraft world and transform it into a model file that can be read by and modified in NVIDIA Omniverse.
-
FEATURES:
-
- Seamless USD Export: Export models with material and texture files to Pixar’s USD and read directly into Omniverse. The model remains human-readable for easy examination and editing.
-
- Physically Based Rendering: Minecraft resource packs that support normal maps, shininess/roughness, metallic, and emissive properties can be used with Mineways, providing much more realistic materials. Mineways includes the ‘JG-RTX’ resource pack. Add more resource packs with Mineways’ ChannelMixer and TileMaker tools.
Specification
Platform OS
Windows
Windows 10
You May Also Like
Related products
-

Omniverse Marbles RTX
SKU: N/ANVIDIA Marbles RTX is a playable physics-based mini game that was first showcased during the GeForce Ampere launch. It is entirely ray traced, obeys the laws of physics and runs using NVIDIA DLSS integrated for optimal visual sharpening.More Information -

Omniverse Machinima
SKU: N/ARendered, for Real: Experience stunning realism at your fingertips. With the NVIDIA MDL material library, every surface, material, and texture is as real as it gets. Breathtaking Visual Effects: Add reality to every move, breath, jump, and ripple with true physics and real-world interactions between the objects and environment you create. Your Moves, Your Creation: ...More Information -

Omniverse Kaolin
SKU: N/ASimplify and accelerate 3D deep learning research using NVIDIA’s Kaolin PyTorch library with this powerful visualization tool. Kaolin is an interactive application for researchers working on 3D Deep Learning. This application leverages the Omniverse platform, USD format and RTX rendering to provide interactive tools that allow visualizing 3D outputs of any Deep Learning model as ...More Information
Our Customers





























Previous
Next
